Okay, so since I’m making FL Studio audio visualizer templates, it’s only fitting that I have a blog post on how to export from FL Studio zGameEditor Visualizer – the stock FL Studio plugin responsible for this kind of functionality in our beloved DAW. So let’s dive into quality settings for Instagram and YouTube, bitrate, frame rate, and everything in between!
Best ZGameEditor Visualizer exporting settings for YouTube
To ensure you get the best results, here are the settings I recommend. Open the “Advanced” tab in the Video Export Settings window and set the following parameters:
- Resolution: 1920×1080
- Video Bitrate: 8 Mbps
- Video Codec: H.264
- Frames Per Second: 30
- Audio Codec: FLAC
- Audio Bitrate: 320 kbps, use final (post master) audio
These FL Studio ZGameEditor Visualizer exporting settings also meet YouTube’s recommendations for Full HD videos, so increasing the bitrate is necessary only in exceptional cases. Keep in mind that YouTube will compress your video anyway 🤷♂️
With these export settings, you can run initial tests to see if you’re happy with the video quality and the rendering speed. If you’re okay with longer render times, you can increase the bitrate. Or, if you want to make ZGame render faster, you can lower the bitrate to 5 Mbps.
How to Ensure ZGameEditor Visualizer doesn’t ruin your audio quality
As I mentioned above, you should use the FLAC audio codec to prevent ZGameEditor from lowering the quality of your audio. Also, make sure the audio bitrate is set to 320 kbps and check the “Use final (post master) audio” box.
However, this FLAC codec is not supported by all social media platforms. While exporting videos from ZGameEditor Visualizer for Instagram, you may notice that you can’t upload these videos to Reels and Stories, and the codec is the problem. For vertical videos, you’ll need to use the default codec, which might slightly degrade audio quality due to re-encoding.
But don’t worry too much about this. Viewers on Reels and Stories typically listen on smartphone speakers, which don’t capture all audio nuances. Just make sure your mix sounds good and balanced, and that your track’s idea is strong. That’s far more important.
What about the audio quality settings in the default FL Studio export window?
As you may have noticed, when you export a video from FL Studio zGameEditor, the program also shows you the default audio quality settings window. And you can be sure that the settings in this window won’t affect the audio quality of your video. FL Studio simply can’t export video without this step, and that’s why every time you export a video, it also exports a separate audio file, which you can ignore and delete.
However, to avoid errors, make sure that “Enable Master Effects” is checked (since the zGameEditor Visualizer is usually on the master channel and won’t work otherwise) and set “Tail” to “Cut Remainder”.
How to export from ZGameEditor Visualizer at 60 fps in FL Studio and why my video plays fast?
If you want to export your video at 60 fps, simply set the Frames per second parameter in the Advanced tab to 60. But there are a few things to keep in mind.
If the audio visualizer template you use contains a video background or footage with some particles (e.g., fire sparks, film dust), exporting at 60 fps may cause your video to look sped up (like 2x fast). To fix this, go to the Add Content tab in the zGameEditor Visualizer window and enable the “Sync video with song position” parameter.
This happens because the frame rate of the footage doesn’t match the frame rate of your export. For example, if your footage is 30 fps and you export at 60 fps, FL Studio will simply double the speed to match the frame rates. But if you enable “Sync video to song position,” FL Studio will use the duration of the footage instead of the frame rate for timings, solving the video speeding issue.
Remember that exporting at 60 fps from ZGameEditor requires a higher bitrate and longer render time, so adjust your settings accordingly.
I think that’s enough for now. If you have any other questions about exporting video from FL Studio zGameEditor Visualizer, feel free to comment on this post or contact me via email – I’m always happy to help!